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Risk 2
Risk 2













risk 2

The other "loaded" ranks, from highest to lowest are: red, orange, yellow.Īs a result, the ranks range from white, yellow, orange, red (dark), and a deep black. For example, if an attacking territory has 30 or more soldiers, it will receive a black die, which will usually roll 4-6's, whereas an army of 5 or less will use a white die, which rolls lower numbers more often. The darker the color, the more "loaded" the die is. Also, the greater the number of soldiers in the army, the different color of die. If a player uses just one army, he will only use one die and so forth.

risk 2

If a player uses 3 armies to attack (over 3 bordering territories), the player will use 3 dice.

risk 2

The dice are also different, and create a new strategy for using armies. If two armies meet when attacking, a 'Border Clash' battle occurs, which is the first to be resolved. A player may only move through one territory at a time when attacking, although each player is granted a 'Surge Attack', which can be used to thrust a designated number of soldiers from a newly acquired territory into a neighbouring one. If two different players attack a territory that fails to defend them, then a 'Spoils of War' battle ensues at the end of the turn between the two armies who fought for the territory in question. An attack from 2 or more territories to a single enemy territory is called a 'Mass Invasion'. The Real Time concept requires dynamically different strategies from that of the Classic game. Then, each battle is fought battle individually (unless AI are battling each other in that case, it is automatically resolved) until all moves have been played. A player may use two or more different armies from one or more different territories to attack a bordering territory.Īfter placing reinforcements and making a move, the map will show the moves of all players and where they will attack. Real Time Risk is a completely different concept, and mostly suited for digital play. You may also retreat from an attack and move units from one territory to a bordering territory at the end of your attack turn. In this game type, you can attack as many times as you like, and may move through multiple territories with one army, although at least one unit has to be left in any territory you capture. Game Types Classic Risk Ĭlassic style employs the standard rules of Risk (depending on version, see below), which is one attack move at a time from one location.















Risk 2